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Draft concept by Danilo Vicioso, not affiliated with Board.
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Growth plan for Board, 6 Oct 2026

Scale spend. Hold CAC.

Board sells a $399 console with seven games included, then $34.95 for each extra game. The plan protects one number: a target CAC of $16.80. We test creator-led family night ads until winners earn more spend.

Board
Target CAC
$16.80
New ads a week at peak
20
Creators live by week six
10
Test spend, six weeks
$24,000

01 The number

One number to protect: $16.80 CAC on a $399 console

The number is target CAC: $16.80. It is 0.6 of the $28.00 ceiling, built from a $35 average order, 40% margin and one repeat order. Those inputs are my guesses until I see your data. Every test answers to it.

Protect

Target CAC: $16.80 on a first purchase

Ceiling = average order × margin × (1 + repeat orders): $35 × 40% × (1 + 1) = $28.00. Guard line = 0.6 × $28.00 = $16.80. Across the ranges: $10.47 to $538.65.

Three moves

  1. Kill any ad that cannot get near $16.80 inside its test budget.
  2. Move spend to the console and add-on game angles that win, not the ones that look good.
  3. Report daily CAC so any drift shows within a day.
star rating shown on the site
4.96
Published
reviews the site displays
403
Published
price of the console with seven games included
$399
Published

02 Variety

Seven included games give every ad a different job

Each ad concept has to carry one reason to buy: the shared screen, the physical pieces, the seven games in the box, or the $34.95 add-on games. One reason per ad, one variable per test, so a loser still tells us something.

Reasons to buy, proof and creative count
Reason to buyProof you already haveAds (proposed)
Physical pieces, shared screenPick up a piece, make a move, and watch Board respond like magic.6
All ages at one tableBoard makes it easy for people of different ages and gaming experience to play together, face to face.5
No subscription for gamesAdditional games are sold individually—no subscription, no bundles.2
Seven games includedConsole: $399 (includes seven games and their piece sets)2
Reviews with 4.96 stars4.96 stars from 400+ reviews1
30-day return windowa 30-day return window lets families try the console at home before deciding.1
Cord-free playPlay anywhere, cord-free.1
TotalThe ad concepts tab18
Board
Board

Each row is a reason to buy that the brand already has proof for. The count is how many of the ads carry it: a reason with a single ad is a bet, not a pattern, and the next batch of concepts moves toward the reasons that win.

03 Disturbances

A $399 purchase makes slow payback the main risk

Risks with likelihood, impact, owner and gate
DisturbanceLikelihoodImpactOwnerGate (proposed)
Payback runs long on a $399 console before add-on games repeatHighHighBothStop a concept when its CAC stays above $28.00 after its full test budget
The 30-day return window lets buyers send the console back after ads convertMedHighYour teamTrack returns by ad cohort; pause a cohort whose returns erase its margin
Canada ads reach Quebec buyers, but Board does not ship thereMedLowMeExclude Quebec from Canadian targeting before the first spend
Creators show the pieces badly and the shared screen reads as a toyMedMedMeCut any creator whose first two videos miss the hook bar we set in advance
Tracking misses add-on and warranty orders, so CAC looks wrongHighHighYour teamTest orders in the store must match tracked events before spend scales past week two
Ad claims drift from the site: games, free expansions, return termsLowHighBothEvery ad claim maps to a line on the claims sheet before launch
Shipping at $5 can sting on a single $34.95 game order, and CAC risesMedMedYour teamTest a free-shipping message; keep it only if CAC holds at $16.80

Scores are my read from outside the company, re-scored in week one with your data. Each risk has one owner and one gate that can be checked with a number, so nobody has to argue about whether it happened.

04 The ceiling

The $28.00 ceiling rests on guesses until week one

Unit economics lines
LineValueStatus
Average order$35 (range $19.95–$399.00)Assumption Range from the site product prices (Published); the midpoint is a guess
Gross margin40% (range 35–45%)Assumption Replace in week one
Repeat orders after the first1 (range 0.5–2)Assumption Replace with cohort data in week one
Margin per customer, all orders$28.00Calculated Average order × margin × (1 + repeat orders)
Guard line for CAC$16.80Calculated 0.6 × the margin per customer

The math, with the assumed lines

Ceiling = average order × margin × (1 + repeat orders): $35 × 40% × (1 + 1) = $28.00. Guard line = 0.6 × $28.00 = $16.80. Across the ranges: $10.47 to $538.65.

Range across the assumptions: $10 to $539.

None of the ceiling inputs is a Board fact. The $35 order, 40% margin and one repeat order are Assumptions. Week one replaces them with your real order value, margin and repeat rate.

The ceiling is a range, not one number: the most a new customer can cost before shipping and packaging, which I do not have. Replace the guessed lines with yours and every figure below recalculates.

05 Test ramp

Six weeks of tests cost $24,000, ramped from $3,000

Test ramp by week
WeekNew ads × budget / ad (proposed)Weekly test spendCumulativeCreators postingCAC target (proposed)
112 × $250$3,000$3,0000$17
212 × $250$3,000$6,0002$17
312–20 × $250$4,000$10,0004$17
412–20 × $250$4,000$14,0006$17
520 × $250$5,000$19,0008$17
620 × $250$5,000$24,00010$17

Weeks 1 and 2 run 12 ads at $250 each, $3,000 a week. Weeks 3 and 4 run 12–20 ads, $4,000 a week. Weeks 5 and 6 run 20 ads, $5,000 a week. Total $24,000 of tests, Proposed. Losers die before the next week.

Cumulative test spend, week by week (proposed): $24,000 by week 6
  1. $3,000Wk 1
  2. $6,000Wk 2
  3. $10,000Wk 3
  4. $14,000Wk 4
  5. $19,000Wk 5
  6. $24,000Wk 6

The math. Week 1: 12 × $250 = $3,000; Week 2: 12 × $250 = $3,000; Week 3: 16 × $250 = $4,000; Week 4: 16 × $250 = $4,000; Week 5: 20 × $250 = $5,000; Week 6: 20 × $250 = $5,000. Total $24,000 (96 ads × $250). A range such as 12–20 counts as its midpoint.

Weeks one and two test what the brand already has, rewritten per reason to buy. From week three, creator videos enter paid only after they beat their own account median. A range of new ads counts as its midpoint in the spend column.

06 Volume

Volume is the lever: 20 to 80 concepts

More concepts mean more winners. At 20 concepts the plan assumes 2 winners and $18,000 of added spend; at 80 concepts, 8 winners and $72,000. Hit rate and spend per winner are Assumptions, not Board data.

Concepts, hit rate and added spend
Concepts tested / monthHit rate (assumed)New winners / monthSpend each winner holds (assumed)Added spend at target CAC
2010%2$300 / day$18,000 / month
4010%4$300 / day$36,000 / month
6010%6$300 / day$54,000 / month
8010%8$300 / day$72,000 / month

The math. 20 concepts × 10% = 2 winners × $300 × 30 days = $18,000 a month; 40 concepts × 10% = 4 winners × $300 × 30 days = $36,000 a month; 60 concepts × 10% = 6 winners × $300 × 30 days = $54,000 a month; 80 concepts × 10% = 8 winners × $300 × 30 days = $72,000 a month.

The hit rate and the spend each winner holds are placeholders. The first thirty days of tests replace them with real numbers, and the table is recalculated the same day.

07 Allocation

The $100,000 budget follows the winners

Paid tests and scaling winners on Meta
$45,000
45%
Creator pay and bonuses
$25,000
25%
Landing pages built around the $399 console
$20,000
20%
Reporting, tracking and a reserve
$10,000
10%

Split of the $100,000 budget, Proposed. Spend moves toward the console and add-on game angles that hold CAC at $16.80.

The math. 45% × $100,000 = $45,000; 25% × $100,000 = $25,000; 20% × $100,000 = $20,000; 10% × $100,000 = $10,000. Sum 100% = $100,000.

This split is a proposal. It moves toward scaling as winners prove out, and toward testing when fatigue shows.

08 Channels

Meta first, then where families already watch

Channels and opening conditions
ChannelOpen when (proposed)Why wait
MetaWeek 1, with 12 ads at the start of the rampFamily game night video suits the feed and the test volume this plan needs.
TikTokOnce creator videos hold CAC under the $16.80 guard on MetaCreators can show the pieces on a shared screen; short video is native there.
YouTubeWhen a console demo cut keeps CAC under $28.00Seven games in the box need more room to explain than a feed ad gives.
Google searchWhen Meta winners prove the $399 offerBoard's site compares it with PlayStation 5 and Switch 2, so buyers weigh options.
EmailOnce first orders land and signups collectThe site invites signups for news and offers; $34.95 games give repeat reasons.

A channel opens when its condition is true, not when the calendar says so. Until then the budget stays where the CAC is earned.

09 Payback

Payback decides: stop when CAC passes $28.00

Payback is the real constraint. With a $35 average order, 40% margin and one repeat order, each customer returns $28.00. At CAC $10 the first order pays back, $18.00 left. At $15, after repeat orders, $13.00 left. At $30 or $40 we stop.

Margin left per customer, order by order (assumed midpoint, before CAC)
  1. $14.00Order 1
  2. $28.00Order 2

Cumulative margin per customer, order by order, before CAC: $14.00, $28.00.

CAC scenarios and payback
CAC (scenario)First-order marginYear-one marginLeft after CACPayback
$10$14.00$28.00$18.00First order
$15$14.00$28.00$13.00After repeat orders
$30$14.00$28.00−$2.00Never: stop
$40$14.00$28.00−$12.00Never: stop

The math. CAC $10: $28.00 − $10 = $18.00 left; pays back: First order; CAC $15: $28.00 − $15 = $13.00 left; pays back: After repeat orders; CAC $30: $28.00 − $30 = −$2.00 left; pays back: Never: stop; CAC $40: $28.00 − $40 = −$12.00 left; pays back: Never: stop.

Read each row left to right: the margin of the first purchase, the margin over the whole horizon, what is left after CAC, and the purchase on which the CAC is earned back. A scenario that never pays back is a stop, not a test.

10 Scope

What I cover for Board, and what stays with your team

Covers

  • Meta ad tests and the hook library for the Board console and games
  • Creator sourcing, briefs and the weekly video count
  • Landing page briefs built on the claims sheet
  • Daily CAC, weekly learnings, monthly cohort payback

Doesn’t

  • Event tracking build: I spec it, your team implements it
  • Product, pricing and the game release calendar
  • Store operations, shipping and returns
  • Console category experience: I have none, so your team checks game claims

What this plan covers is what I can change inside the ad account and the creator program. Everything outside it is named on the right so nobody assumes it is handled.

Gates, written before spend, so stopping isn’t a negotiation.

Gates at days 14, 30, 60, 90
DayKeep going if (proposed)Stop or change if
Day 14Tracking matches store orders and at least one concept sits near $16.80 CACTracking still disagrees with store orders, or every concept sits above $28.00
Day 30Winners scale with CAC at or under $16.80 and creators post on scheduleCAC above $28.00 on every winner after the full ramp
Day 60Cohorts show add-on game repeat orders and CAC holds as spend risesCohorts do not repeat and CAC stays above $28.00
Day 90Spend has scaled toward the $100,000 budget with CAC held at $16.80CAC rose above $28.00 as spend scaled, with no new winner

Each gate is checked on its day with the numbers in the daily and weekly reports. If the stop condition is true, the spend stops and nothing renews until we talk.

What exists, what’s missing, and the order that’s forced.

What exists and what is missing
PieceExists todayMissingForced order
creativePiece photos for Chop Chop, Spycraft, Mushka and moreA hook library of ad concepts1st
creatorsPhotos of friends playing around the Board tabletopCreator roster and briefs2nd
claims sheet$399 console, seven games, no subscription, free expansionsOne approved claim per lineWeek 1
landing pagesProduct pages from $34.95 add-ons to the $399 consoleOne page per ad concept2nd
reportingOrders at $399 and $34.95 to separate in reportsEvent tracking spec1st

The order is forced on purpose: creative and creators come first because they are what moves CAC, and everything else waits for that data.

Every number, and where it came from.

Every figure with source and type
FigureWhere it came fromType
4.96 star rating shown on the sitehttps://board.fun/Fact
403 reviews the site displayshttps://board.fun/pages/reviewsFact
$399 price of the console with seven games includedhttps://board.fun/blogs/news/family-game-consoleFact
Product prices $19.95–$399.00product prices in the site product data (22 products), read 2026-10-06Fact
$35 average order · 40% margin · 1 repeat orderPlaceholders, replaced in week oneAssumed
$16.80 target CAC0.6 of the $28.00 margin per customerCalculated
$28.00 margin per customerPrice × (margin − discount), summed over the ordersCalculated
$24,000 of tests (96 ads × $250)Danilo’s plan, matches Month oneCalculated
0→10 creators in 6 weeks · 7 videos per creator a weekDanilo’s plan, matches Month one and the Creator engineProposed
$100,000 first budget split 45% / 25% / 20% / 10%Danilo’s plan, re-set with the team in week oneCalculated
10% hit rate · $300 a day per winnerPlaceholders, replaced by the first 30 days of testsAssumed
303 creator videos a month at 10 creators10 creators × 7 videos a week × 52 ÷ 12Calculated
$5.74 per 1,000 views against a $1 targetCreator cost over the views the assumptions giveCalculated
$1,000 base pay · $50 bonus past 100,000 viewsDanilo’s planProposed
1,500 median views · 4% breakout (10×) · 0.5% viral (750,000)Placeholders, replaced by the first month of postsAssumed
Pay bands $300–$600, $500–$1,000, $800–$1,500Danilo’s planProposed

Every figure on this page is listed here with where it came from. Fact means read on the site. Assumed and Proposed are Danilo’s own numbers, to be replaced in week one. Calculated is plain arithmetic on those, with the formula shown next to it.

Month one is where it starts.

In week one I build the claims sheet, spec event tracking with your team and launch the first 12 ads, two experiments and one landing page. Then I report daily CAC against $16.80.

See month oneLet’s chat

Board